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Ranger Informatio   by   Chillabrotherz Mon, 27 Dec 2004 05:51:07
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Posts : 220





The Ranger is the master of ranged combat. No other class is as good with a bow or a gun as the Ranger. The ranger is also a master of the wild, and as such can track his enemies and forage the land.

In order to be able to switch to this job, you need to be at least level 30 and have completed the Ranger Flag Quest.

Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:52:23
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Posts : 220





AF1- Crime Hunting Quest




The Armor
Sniping Bow
Lv. 41
DMG 27
Delay 360
+4 AGI



The Conditions
Ok, in order to do this you need to be at least level 40 (any lower and you won't be offered the quest), but, even at this level it will still be a little bit of a hassle to do. IMO, the best thing to do is to wait until you are level 50 so you can complete it with less trouble. Not only that, but honestly, this bow is a piece of crap ^^. It is known by many as the "bow of suck." There is no reason to want it any sooner than you have to. The Great Bow +1 blows it away.



The Quest
Once you meet the conditions and are ready to start off with your AF quests, you must head to Windurst. Once there go to the Windurst Woods section and talk to the Mithra Tribal Chief, Perih Vashal (I think that's her name), the same Mithra that you had to talk to to get the RNG job. She will tell you a little story that will probably end up confusing you more than anything, but it's still pretty interesting. Eventually, she'll give you a quest, and you'll have to head all the way to the opposite side of the world; Ranguemont Pass. If you don't know where this is, just go to the top right corner of East Ronfaure (near San D'Oria), and you'll see a cave, that's it. You could get a map of it in San D'Oria to make it a little easier on yourself, the area can be a little complicated, so I would recommend it. I'm not sure what quest you need to complete for it though. :(

But once you're in, it is pretty much a straight path up to a room with two NPCs in it. The one you need to talk to is Perchond, the other operates the door you'll need to go through later on. Talk to Perchond and he'll tell you a little story about a Ghost and how courageous he was and bla bla bla, (I was laughing), I think it kicked his ass and he was exaggerating :D, lol... But you'll have to go through the door and go to the north-west area of this map. There, you'll see Evil Weapons that you will have to kill for a drop. I never really saw a lake like the one in the cut-scene; I just killed whatever weapon I saw. First one I killed I got the drop, which was some sort of dust (Perchond tells you what it is).

Then, bring the dust back to Perchond and he'll tell you to bring and Envelope to Alexius, an NPC at the lake in Jugner Forest. It is the lake that is closest to the entrance into Batallia Downs, and the NPC is pretty easy to spot. Once you talk to the NPC, if you go down the side of the lake about 30 feet (I believe south), you'll see a river that meets the lake, and it'll have a fallen tree over it for you to cross it on. Cross that river and you should be able to find a tree that has a ??? on it. In order for you to find this ??? it has to be on the night of a full moon. To see what type of moon it is type /clock, 90% and higher is a full moon when the phase is going up, 95% and higher is a full moon when it's going down. The moon phases change really slowly, so if it's at 10% when you check it, you have a long time.... As in maybe a real-life day or more... Just keep checking it, the moon changes a small % daily.

Once you check it you get a cut-scene, and you get to see a Mithran RNG who holds the bow on her back, unlike how we other RNG's get to keep it under our shirts... Or wherever we pull it from (I'm jealous ><). Note, you do not fight a ghost. I was waiting around there for almost half an hour expecting to fight a ghost, but you don't. Once the cut-scene is over, you head back to Windurst Woods and speak to the Tribal Chief for one final cut-scene. When that's done, you have officially completed your AF1, and get the bow of suck. Congrats! :D
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:52:45
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Posts : 220





AF2- Tribe of Fire Quest



The Armor
Hunter's Beret
Lv. 54
Def 21
+13 HP, +3 INT
Ranged Attack +5
Increases "Rapid Shot" activation rate



The Conditions
For this quest you have to be level 50, and you have to have completed the RNG AF1. This quest is a lot harder than the last, takes a lot more time, and is much more deadly. Probably the most time consuming of all the AF quests, so this section is pretty long.

But, it is possible to do this solo. I did half of it solo, but, the other half I had help from a few friends. If you can, sub a WHM to cast Sneak and Invis, because you'll need it (at worst, NIN sub is good for tonko). Otherwise you'll have to buy a lot of Prism Powder and Silent Oil... Of course, if you can manage to get a party together then that works too. I would recommend having ether a full party of level 50+'s, or having help from two others that are in there high-mid 50's (I did it easily with a 53 RNG (me), 55 RNG, and a 56 WHM).



The Quest
To start this quest you will need to talk to the Mithra Tribal Chief again, the same one that you spoke to in the last quest. Although, you can't go straight from ending AF1 to beginning AF2, she won't give it to you until you return back to Windurst. So just zone and re-zone somewhere. Once you talk to her she'll ask you to go to Mhaura, where you speak to another Mithra who is located at the Smithing Guild (or some guild there). Once you're done speaking to her you head to The Eldieme Necropolis (I hate this place).

Before entering there I recommend running to Lower Jeuno and buying a map of it for 3k. You can purchase it in the building across from the AH. Once that is done, if you're doing this solo bring a bunch of Silence Oil, and one or to Prism Powders. Or, if you're lucky, sub WHM. Ether way you'll need one friend to help you. I wouldn't recommend making a party for this, it would take way too long to fight everything that agros and/or keep them sneaked.

Once you're ready, head out to the Necropolis. If you enter from the South entrance in Batallia Downs, just keep taking left turns until you see a door in a room with the Lichs and Fallen Knights in it, called 'Titan's Door'. This is where you'll need the help of your friend; he'll have to flip a switch located near the main room in the center of the map to open the door. I'm not sure exactly where it is, but it is easy to find. So at worst it'll take you a few minutes of wandering to find it. There are a few different switches, I'm not sure if they all open that door, but it shouldn't take long to find out.

Once the switch is flipped and you pass through Titan's Door you'll enter a rather large room with graves in it, and if you take another left you'll see another smaller room with a Tombstone in the middle. That is what you need to examine. BUT, beware... There is a bomb mob called Azer in the room that agros to sight, and it is pretty much the only mob in the whole Necropolis that will. It surprised me when I did this AF, and thanks to it, I died ><. It attacked me and checked as an Even Match at lvl 53. I figured I might be able to solo it with some luck, or at least examine the stone and run for my life. But when something attacks you, sneak wears off... Before I knew it I was being chased down by half the mobs in the area ><, and was dead. I vowed to get revenge one day... But yea, so watch out for it. And if you kill one, make sure to curse at it a few times for me :D.

When you examine the tombstone you get another cut-scene, and then you can leave. The easiest way out is to drop down through one of the graves, and no matter what you'll end up on a short one-way path that will eventually lead to Batallia Downs. This is the fastest way out, but you also go by a lot of higher level mobs. So make sure you still have Sneak up. If you want you could just have your friend flip the switch again and head out the way you came, but I think it's easiest to just drop down. Once you're out, head AAALLLL the way back to Windurst for a little 10 second cut-scene, and then go to Castle Oztroja. This is located in the top-middle of the Meriphuted Mountains (sp?), also known as the head of the "spine".

This part of the quest is much more difficult, and can also be done solo (with a stack or two of Silent Oil and Prism Powder, or just a WHM sub), but it would be best with a party. I'd also recommend trying to get a map (unless you have someone in your party that knows this place), because it's pretty big. When you’re ready, you'll need to go up to the third floor. There are a few different doors with switches that you'll have to go through, and the combination of switches needed to open them is completely random and changes each day. For the first door picking the wrong switch will activate a trap door, but it's pretty easy to get back to where you were if you fall through (it's mostly one-way). My strategy is to run back right after you hit the switch, and you can usually get far enough away to escape the trap. That is the door on the first floor. Towards the end of the 2nd floor you'll start meeting tougher Yagudo's that will agro (usually easy at worst), so put Invis up to be safe.

After that, you keep moving on up (to the east side!.. lol, ignore that :D, it's a song ^^) until you reach another door that requires a combination of switches to open. At the door there are two Yagudo that you may have to take on, since your Invis and stuff wears off from playing with the switches. They are pretty tough to solo, which is another reason to bring a party (or at least a friend), but you should be able to solo them, or if you’re lucky get buy without fighting :D. Once the door is open, follow the stairs up for a little while until you come into a room with a small lake in the middle with Parasites in it. Note, the Yagudo in this area are much more difficult, and usually check as a Tough or Even Match, and some Decent Challenges (depending on level). So make sure Invis is up.

In the middle of this lake is where you'll have to use Scavenge. The Parasites, however, agro to Sound. So ether you'll have to have your party clear away some of the mobs in the room, or you'll need Sneak and Invis. Keep in mind that when you Scavenge, your Invis will wear off. What I did is I ran to the middle and waited until the Yagudo were at a safe distance, used Scavenge, and ran back to the others who where camping at the hallway to the room. Then, while waiting for Scavenge to come back up, we cleared out some of the mobs (just the Yagudo). We just repeated the process until I got the piece, which was an Old Earring. It took me 4 tries, but I've heard it can take anywhere from 2-9. This part would be easy to solo, since you could just re-Invis yourself in the center and take cover in the down time. When you're done and have the item, just head back to Windurst one last time. Take note though: This is not a key item, it'll be in your inventory.

In Windurst, you talk to the all mighty Tribal Chief once more, and she'll give you the coolest hat in the game B). Congrats! AF2 is now done, and you have a cool hat to show for it :D
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:53:13
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Posts : 220





AF3- Cut off the Chain Quest and NM Fight



The Armor
Hunter's Socks
Lv. 60
Def 12
+10 HP, +4 AGI, +5 Evasion
Enhances "Scavenge" effect


Ok, after putting it off for like 2 months, I'm finally going to get this part done. XD


The Conditions
Have to be at least level 50, and you need to have completed RNG AF2.


The Quest
To start this quest off, you have to go to Perih Vashal in Windurst Woods (same NPC you talk to for other AF pieces and to get the RNG quest), and you'll end up being directed to Mhuara. There you will go into what I think was either the Goldsmithing or Smithing Guild and talk to the Mithra NPC in the shop. You will have to trade her a Gold Earring, which ranges from 50-80k on the AH for most servers. Once that is done, you will be told to go to Xarcabard where you will fight the NM Tiger Koenigstiger.

This NM uses Paralyzga, Dispelga, Graviga, along with a few other really nasty spells. He has 21000 HP along with rather low evasion and moderate defense. It is recommened to have an alliance of 12-18 level 60's to safely beat this NM, and I agree. I've fought it 6 times now, and each time we had a full alliance of people ranging from level 55 to 70, and there were still a few occasions we ran into trouble.

The place you spawn him is close to the entrance of Castle Zvahl, in a cave on the right side of the path going up to the castle if you're facing towards the castle. There will be a ???, and you will get a small cut-scene followed by the NM running out of the cave after you examine it. Once it is defeated, head to the opposite side of the pathway leading to the castle and you'll see another cave with a ??? in it. Examine it, and you'll get a cut-scene. Once it is done you can examine it again and obtain 99x Ice Arrows (I'd rather have 99 PPA's ; ;).

Then, you just go back to Perih Vashal in Windurst for one final cut-scene, and you're finsihed. "(Insert name here) obtains the Hunter's Socks." :D
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:53:26
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Posts : 220





AF3- Cut off the Chain Quest and NM Fight



The Armor
Hunter's Socks
Lv. 60
Def 12
+10 HP, +4 AGI, +5 Evasion
Enhances "Scavenge" effect


Ok, after putting it off for like 2 months, I'm finally going to get this part done. XD


The Conditions
Have to be at least level 50, and you need to have completed RNG AF2.


The Quest
To start this quest off, you have to go to Perih Vashal in Windurst Woods (same NPC you talk to for other AF pieces and to get the RNG quest), and you'll end up being directed to Mhuara. There you will go into what I think was either the Goldsmithing or Smithing Guild and talk to the Mithra NPC in the shop. You will have to trade her a Gold Earring, which ranges from 50-80k on the AH for most servers. Once that is done, you will be told to go to Xarcabard where you will fight the NM Tiger Koenigstiger.

This NM uses Paralyzga, Dispelga, Graviga, along with a few other really nasty spells. He has 21000 HP along with rather low evasion and moderate defense. It is recommened to have an alliance of 12-18 level 60's to safely beat this NM, and I agree. I've fought it 6 times now, and each time we had a full alliance of people ranging from level 55 to 70, and there were still a few occasions we ran into trouble.

The place you spawn him is close to the entrance of Castle Zvahl, in a cave on the right side of the path going up to the castle if you're facing towards the castle. There will be a ???, and you will get a small cut-scene followed by the NM running out of the cave after you examine it. Once it is defeated, head to the opposite side of the pathway leading to the castle and you'll see another cave with a ??? in it. Examine it, and you'll get a cut-scene. Once it is done you can examine it again and obtain 99x Ice Arrows (I'd rather have 99 PPA's ; ;).

Then, you just go back to Perih Vashal in Windurst for one final cut-scene, and you're finsihed. "(Insert name here) obtains the Hunter's Socks." :D
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:54:19
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Posts : 220





AF4- Garlaige Citadel Coffer Hunt and NM Fight



The Armor
Hunter's Bracers
Lv. 52
Def 10
+10 HP, +3 DEX, +10 DRK
Enhances "Shadowbind" effect



The Conditions
You have to have completed the AF1 and AF2 quest, and of course, be lvl 50. The only difficult part of this quest would be assembling a party/alliance to do it. I was pretty lucky and I joined an AF alliance, where we went around to all the different areas and fought for the key drops people needed for their AF armor. Most of them were 55+, some where a little lower or higher (I was lvl 55 at the time). It was a full alliance so we had no problem owning everything and doing it quickly.

Anyway, you'll need a good party of level 55's if you want to risk a close fight with the NM. I would recommend making an alliance around that level with about 10 people, just to be safe :D. But for getting the key in Garlaige Citadel you'll just need a party of lvl 55's, more the merrier though. Just as a reminder, the more people you have, the less risky it is, and the less time it takes.



The Quest
Ok, first of all you can ether talk to Guslam in the Armor Shop in Upper Jeuno. He just tells you little story and such, nothing big.... Once he's done just head out to Garlaige Citadel and you can begin. If you fall through the first hole on your left, you can head north and camp in a hall that is relatively safe. From there you can take on Weapons that drop the key, and there are also some Fallen Mage/War/Officer/whatevers near there too that drop it.

Once you have the key, which is pretty easy, you have to find the coffer. This, is hard, and you'll need at least 3 others to help you. You'll have to go through the 2nd and 3rd Banishing Gates to look for Coffers (they only spawn behind those gates), you're best bet is to buy a map of the place (also in Lower Jeuno) and print up a map of the coffers. You can search for Coffer Maps online and you'll pick up a few sites, or go to this website which has some good ones.

http://www.koolaid-ffxi.org/linkshell/space/start

/cheer for them :)

I was lucky here, the alliance split up into 3 groups of 4 and spread out in all the areas coffers spawned. Each group was it's own party, and not allianced with another, to keep the confusion down. And, they each had at least one person who could Sneak and Invis. The groupd divided up and one went to each Banishing Gate and camped the spawns there. Doing it this way made it really easy, found 3 coffers in about 25 minutes.

This can still be tough though, because of having to always Sneak and occasionally Invis also. Then, some THF's also camp these coffers :'(. If a THF opens a Coffer for treasure, from what I've read, it won't re-spawn until another 30 minutes. But, if it is opened for an AF piece, the re-spawn is instant. Could be false, but I'm pretty sure it isn't.

But, when you find your Coffer and receive the Old Arm Guard, head back and talk to Guslam in Upper Jeuno, and then go to Lower Jeuno. Here you'll need to become a member of the Tenshodo (if you're not already), and in order to do, so you must purchase a Tenshodo Invite from the AH (around 1-2k usually). Then, coming from the Residential Area, take your first left past the Guide Stone into a door. Trade the invite to the person behind the desk, then go straight ahead and you can enter the door. If you're not a member, you can't enter. Then continue into a room with the Mithra Yin Pocanakhu in it, and buy the item she offers you. Then go to Port Jeuno and examine the ??? at the box that is right next to the AH. You'll get a cut-scene with a dead bald guy, and you make a contract with him.

Once that's done, head out to the Castle Zvhal. When you're there I'd recommend having your party Invis/ Sneaked, because there are a lot of mobs between the entrance and where you're going. They're mostly easy and decent, but it's still a pain. It's mostly one-way, and once you get to the end you'll see 4 torches. Make sure one person from your party examines only one, and have your party know which one. Once you defeat the NM, you all have to examine the same torch that summoned the NM to get the item. If you do the wrong one it'll come back again.

Finally, go back to the ??? in Port Jeuno, examine it to summon the dead bald guy, and poof! Hunter's Bracers! Congrats, another AF bites the dust! :)
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:54:38
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Posts : 220





AF5- Crawler's Nest Coffer Hunt



The Armor
Hunter's Braccae
Lv. 56
Def 27
+15 HP, +5 MND
Enhances "Sharpshot" effect



The Conditions
You have to have received the offer from Guslam in the Armor Shop to go get the Armguard to do AF5. I'd say it's best to complete it that Armguard quest first, since I'm not 100% sure if you could do it without it complete since I haven't done it myself (but people I know say you don't need to, so it probably is true). But, all you have to do is find a key and open a chest. Much easier than the previous ones.

This is also probably one of the easiest keys to get, another reason I think we are lucky with our AF. Just try going to the Eldieme Necropolis (took 7 hours, 2 keys) or Castle Oztroja (5 hours, 1 key) to get a key drop ><.... Did that helping a few friends out, lol. Not only that, but the mobs are pretty easy to take out, so you'll be flying through them. I'd say bring a party of level 50's (and you could gain good exp off the mobs), or just wait until you are level 55 and grab two to four others around the same level or higher to help. The AF piece is lvl 56 anyway. I did it with a lvl 55 RNG (me), lvl 55 PLD, lvl 55 WHM, and near the end a lvl 60 BRD and lvl 55 THF.



The Quest
There really is no quest, just get a key and open a Coffer and you get your AF piece. The key you'll need is in the Crawlers Nest. To get it, your best bet is to go to the Rumble Crawlers spot, or the hall that links the two small rooms where the Rumble Crawlers and the Helm Beetles spawn (this area is branched off from the main room with Mushussu (or whatever, big scorpion) and flies and Blazer Beetles and Exorays... Where you level from 40-45-ish). Once you're there, just kill Helm Beetles until you get the drop :D. I've done this for a total of 4 keys, and it never takes more than 20 minutes (about 5-15 kills) between the key drops.

The guide says that Rumble Crawlers also drop them, but I never once get one :\... I'd just stick with the Helm Beetles.

As for the coffer, this can be difficult to find. It took me exactly 12 bottles of Silent Oil before I found it, so I was stuck at the chest on my last bottle. Then I got lost, agroed, and died, >< lol. I would recommend ether buying one or two stacks of Silent Oil, and half a stack of Prism Powder (Wespe and Soul Stingers agro to sight, Lab. Lizards sound also). Or, have a WHM friend/ sub WHM :P or NIN. Go to the website shown earlier to see a map of the coffer spawns. Most of the coffer spawns are on a far side of the map, if you take your second right coming from the entrance entering the big room where people fight Worker Crawlers, it'll lead you there. You know you're in the right place when you see a bunch of Labyrinth Lizards and Wespes and such... You could even probably get away with widescanning these mobs and tracking them to find this area. Having a map of this place would help a bunch (even though the quest for it is a pain), but I did it without, so its optional.

Once in, search the area, get the coffer, and you're done. Congrats :D... Next...
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Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:55:13
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Posts : 220





AF6- Davoi Coffer Hunt



The Armor
Hunter's Jerkin
Lv. 58
Def 41
+20 HP, +3 VIT
Ranged Accuracy +10
Enhances "Camoflauge" effect



The Conditions
This time you'll have to open the Davoi Coffer, this is a little harder than the Crawler's Nest one, but not as bad. To do this I would recommend ether a really good party of lvl 55's (you'll get good exp too), or an alliance of 10 to do this with less trouble. Other than that, you have to meet the same conditions as the AF5 at Crawler's Nest. The mobs are a lot tougher to fight here though, most of them if not all were IT to me at lvl 55, and every so often there would be an IT++.



The Quest
Like the other, there is no real quest. You just get the key, open the Coffer, and you receive your AF peice. To get the key you'll need to face the Orcs on the island-type area. You can get there by going through a cave AKA as the Monastac Cavern (sp? there are a few different ways to get into the cave not marked on the map), and you'll come out near the island. There, face to Orcs until you get the drop. Prettymuch all of them drop the key.

The Coffer is located in Monastac Cavern (sp?); the cave you went through earlier. The Coffer here is really easy to find, but it's dangerous, there are a lot of Orcs in the area ranging from Decent to IT++. But, the cave overall really small, so there aren't many places for the coffer to hide. :D

You prettymuch just need Invis, and maybe a Warp Scroll too, or a friend who can get you out quickly. It took me about 5 minutes to get find it, pretty easy ^^. Once you're done, you get your sexy body piece! Congrats! :D
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Thats it! (phew) I hope that helps and was a little clearer... Wow, took a lot of time ><. Blah... Good luck though :)

I'll try to keep it updated so that the information is accurate. I've read over it a few times now (a week later, lol), and I think I worked out all the typos and such. ^^

Guide Made By:
- Rukenshin
- Seraph Server
- April 26th, 2004


By the way, feel free to make a post or send me a message/tell if you need any further help or explantion. I'd be happy too ^^... My POL name is Rukenshin also, or you could send a message to my on this forum (or my real e-mail account if you know it). Same goes for if I left something out or if you find out new information. Thanks :D

Good luck~

Re: Ranger Inform   by   Chillabrotherz Mon, 27 Dec 2004 05:57:01
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Posts : 220





What is best sub for Rangers?

RNG/THF - generally used for farming and improved item drops. You get a nice amount of AGI with it, but not much hit points, and very little combat skills to fall back on.

RNG/WAR - fairly popular combo. This is the big damage one, with the added STR and Berserk you'll be pulling some big numbers. The drawback is you really need some good equipment and a level 31 BRD to hit often.
As odd as this may sound I'd recommend this for more advanced players. I found you really have to be careful to control aggro, it's easy to find yourself being chewed to pieces very quickly if you find your Barrage+Berserk does less damage to the mob than you expect.

RNG/NIN - Probably the most well rounded of the popular subs, and the most widely used. High natural AGI and dual archer/hawker knives will help your hits land very often, though for not as much damage as RNG/WAR. The other big thing with it is Utsusemi/Blink. If you don't know already, this lets you take no damage from 3 attacks. If you pull aggro unexpectedly this can be a lifesaver.

RNG/SAM - I think this one is probably dead by now. It was a popular idea when the game was first released in the US for PC, but realism with the accuracy and hate management set in and it wasn't so impressive anymore. Generally this is used at level 60+ where you can take advantage of the massive TP gaining skills of the SAM sub and unleash multiple Sidewinders.

Most the players on these boards seem to raise more than one sub to be a little more flexible (myself included). My advice is figure out what you want to do, and how you want to play, and then look at your subs. And if you don't know, raise a couple of them and try them out.


What is the best race for a Ranger?

In general, it is agreed that there is NO best race for Ranger that cannot be compensated by good gear.


• Mithra
Highest Accuracy - Mild Strength

• Hume
Decent Accuracy - Decent Strength

• Tarutaru
High Accuracy - Low Strength

• Galka
Mild Accuracy - High Strength

• Evlaan
Low Accuracy - Highest Strength

As you get into higher levels all the traits tend to even out (as long as you keep your equipment upgraded). Race doesn't make much of a difference once you're at a high enough level.


What are the important stats for a Ranger?

It's usually in this order of priority:

R.Acc > R.Attk > AGI > STR > anything else.

The "anything else" part can be divided between VIT or DEF or EVA depending on what you might prefer at the time.

Other important relationships to consider:

• 2 AGI = 1 R.Acc
• 2 STR = 1 R.Attk = 1 Attk
• 1 Attk does NOT have any affect on 1 R.Attk.
• Berserk is reported to to boost Attk only. But all evidence suggests that it is also boosting R.Attk as well.

Back in January there was an interview with a developer from Square-Enix about some of these stats:

Here it is


What gear should I be using as a Ranger?

Short answer -- use the best you can afford to use at the time. This usually requires the purchase of High Quality (+1) items because of the extra stats that will benefit us as RNGs.

Concentrate on your bows and arrows as a priority in making purchases. Then consider the best equipment based in the order of the stat priority mentioned above.

Key common items that are popular with RNGs include the Archer's Knife, Martial Slacks, and all the +1 Bows. Euryto's Bow, Hawker's Knife, & Fransiscas are among the end-game items some RNGs want later on.

Are Leaping Boots or the Hairpin required?

They are helpful & highly desired. BUT it's been somewhat mentioned over and over again here that they are NOT required for a RNG to be considered "good". Everyone will have to make their own decision whether the time and price of these items justifies the need to have them.

Should I level Archery or Marksmenship?

Ideally, level both. Here are the general relationships between the various ranged weapons:

• Bows = Elemental Arrows.
• XBow = Status Effect Bolts.
• Guns = High single impact shots.

Bullets are extremely expensive. So similar to the Leaping Boots and Emporer's Haipin question above, you have to decide for yourself whether the damage gained from them is worth the several times more in cost.

What food items do I use for a Ranger?

Windhurst Salad Agi +5 Vit -1
Wild Onion Agi +4 Vit -6
Meat Chiefkabob Agi +2 Vit -1 Str +5 Attack +22%
Meat Mithkabob Agi +2 Vit -1 Str +5 Attack +21.9%

Most common: Meat Mithkabobs

Note that it's been recently demonstrated by screenshots that STR *does* affect gun damage as well. Until there is some other way to disprove this demonstration, we can only assume this as fact.

What crafts should I work as a Ranger?

There seems to be a lot of competing information on which crafts are good for what purpose. While it may be ideal to master all of these crafts, market price fluctuations can sometimes be cheap enough you should just purchase parts from other crafters rather then make everything yourself from start to finish. My only recommedation is to keep an eye on crafter posts to see what the latest trends may be:

Trade Links

It's suggested you should aim to work on Woodcrafting for arrows, Alchemy & Goldsmithing for bullets.

Do high level Rangers have problems finding groups?

Generally speaking, based on feedback from multiple posts from Rangers over 50+ here, including yours truly...the concensus is "No". Rangers are currently enjoying a pretty good reputation for performance out in the field right now, and most PT leaders recognize the level of commitment it takes to get a Ranger up past 45.

That being said, you'll occasionally have those nights where you will have dead spots with nothing going on...but overall, we have yet to hear from any RNG 50+ say that they have a lot of trouble finding a PT.

Rangers are usually desired to play the role as both damage dealer, and puller.

Arrow Swapping

Perhaps one of the more interesting and fun things about Ranger combat is the ability to switch arrows to meet any given situation. Suppose you needed to swap out your finest Silver lined arrows for your weapon skills... or say your normal arrows are ineffective against a creature but you had some fancy ice arrows at hand? Well... a common practice for RNGs is to set up special macros to handle these swaps for us:

e.g.
/equip ammo "Scorpion Arrow"
/wait 2
/p Using Barrage!! Poor fella...
/ja Barrage <me>

Note:
• swapping arrows DO NOT reset your TP. Swapping *weapons* do. • Make sure you slip at least one or two seconds of wait time in between commands to avoid any commands from being misfired.
• Some players choose to place a second "equip ammo" command at the end of the macro to swap back to your original arrow type. The alternative is to leave just one /equip command at the start of every macro so it just takes care of itself each time. You decide.

What are Quivers? How do I make them?

In whichever city is first in conquest, you will find a Mithra with the travelling circus/minstrels/whatever. This group can be found in Southern San d'Oria across from the Auction House, Windurst Woods near the fountain, or Port Bastok near the Gustaberg gate, depending on which city is first in conquest. The Mithra in question is sitting off to the side instead of actually performing with the group.

You will need 1 carnation for EACH stack of 99 arrows. Carnations can be purchased at the flower shop in Upper Jeuno for around 60 gil a piece, or purchased from Auction House under Materials >> Alchemy. She will only quiver full stacks of 99 arrows.

Simply trade the arrows and the carnations to the mithra at the same time, and she will give you the quivers in return.

You can trade several stacks of arrows and several carnations to her at once so you don't have to do a separate trade for every single quiver. For example, the most slots you can trade to someone at once is 8, so you can trade 7 stacks of Silver Arrows, and 7 carnations (all in one stack) to receive 7 quivers all at once.

Quivers can be stacked, with up to 12 quivers in one stack. This means that you can carry a total of 1188 (12 x 99) arrows in a single inventory slot.

You can not equip a quiver in the ammo slot. Simply "use" a quiver, and it will be broken back down in to the 99 arrows that make up the quiver, which can then be equipped in the ammo slot.

How much arrows would I be using as a Ranger?

There's simply no way to measure this accurately. Simply stated we should be using as many arrows as needed to get the job done. We commonly say you should use just enough arrows to keep at the "hate line". In other words, get a feel for how many arrows you can shoot out before the tank has trouble keeping the MOB's attention away from you.

You'll be using less arrows if your PT is efficient...more arrows if not.

Generally speaking, it's been agreed that a typical Ranger will use on average 2 stacks of arrows per hour. So if you plan for 3 hours of fighting...look to bring at least 6 stacks of arrows with you, and perhaps a couple extra stacks for good luck.

Ranger AFs

In the interest of keeping this FAQ guide reasonably concentrated on the global details, I'll just post a link here to another post. All the best information for this can be found at two places:

• RKenshin's Tips

• Killing Ifrit

How much money do I need to start a RNG?

Not as much as you would expect. Of course, the more money you have the better, but most of us started our Ranger careers with maybe 80K-120K in the bank.

If you do nothing else (i.e., no farming, crafting, fishing, etc), that money should last you till about level 20. Most of your expenses will be for arrows and bows. A lot of pre-20 levels you can recycle the gear you used from your first job as there really isn't any RNG specific gear yet.

Of course, as you level, you'll be selling some of your gear back so your funds can be stretched as you go.

Still, the RNG career is one that demands a constant stream of income. So get in the habit of making money as soon as you can.

Travel

OK, I'm cheating when I include this as a Frequent Question. But I think it's important to mention a commonly overlooked scenario when players are trying to find the "fastest" way to build a RNG.

Being "fast" doesn't necessarily just mean powerleveling your levels as fast as you can, you'll have a much easier time if you can get everywhere faster too. And that's where travel speed comes to play.

Forget just RNGs for a sec, if I had to rebuild any new character from scratch I'd first concentrate on traveling:

-- Airship Pass (get rank 5)
-- Chocobo (get to 18)
-- Outpost ports (do supply quests)
-- Get Flee (lvl THF to 25)
-- Get Warp (lvl BLM to 17)

In almost every MMO, your ability to travel anywhere fast is going to make your game that much more fun.

I don't think you'll regret having any one of those things above...no matter what job you end up sticking to. As a RNG, you'll spend a good deal of time questing, farming and crafting. So traveling quickly is the key to helping you build this character.


Ranger Equipment Guide

Link to original post for color keys and recommendations.

Weapon

Bronze Axe (1) -> Beestinger (7) -> Bone Axe (13) -> Battleaxe (20) -> Archer's Knife (28) -> Hawker's Knife (30) -> Fransisca (63)

Ranged (Bow)

Shortbow +1 (1) -> Longbow +1 (5) -> Royal Archer's Longbow (10) -> Hunter's Longbow (12) -> Power Bow +1 (16) -> Great Bow +1 (30) -> Battle Bow +1 (40) -> War Bow +1 (50) -> Eurytos' Bow (55) -> Sarnga's Bow (59) -> Master Caster's Bow (71)

Ranged (Crossbow)

Light Crossbow +1 (1) -> Legionnaire's Crossbow (10) -> Crossbow +1 (12) -> Power Crossbow (25) -> Zamburak +1 (30) -> Arbalest +1 (50) -> Heavy Crossbow +1 (60) -> Othinus' Bow (67)

Ranged (Gun)

Hakenbuechse (6) -> Bandit's Gun +1 (15) -> Tanegashima +1 (19) -> Arquebus +1 (22) -> Pirate's Gun +1 (27) -> Serpentine Gun (34) -> Musketeer Gun (50) -> Matchlock Gun +1 (56) -> Hellfire +1 (70) -> Culverin +1 (73)

Ammo (Bow)

Stone Arrow (1) -> Bone Arrow (7) -> Iron Arrow (14) -> Fang Arrow (15) -> Beetle Arrow (17) -> Poison Arrow (19) -> Silver Arrow (24) -> Horn Arrow (29) -> Scorpion Arrow (40) -> Ice / Fire / Lightning Arrow (45) -> Demon Arrow (60) -> Patriarch Protector's Arrow (60) -> Kabura Arrow (70)

Ammo (Crossbow)

Bronze Bolt (1) -> Blind Bolt (10) -> Acid Bolt (15) -> Venom Bolt (25) -> Holy Bolt (30) -> Mythril Bolt (40) -> Darksteel Bolt (52) -> Gold Musketeer's Bolt (60)

Ammo (Gun)

Bronze Bullet (1) -> Bullet (22) -> Silver Bullet (50) -> Cannon Shell (73)

Head Armor

Circlet (1) -> Leather Bandana (7) -> Compound Eye Circlet (9) -> Royal Footman's Bandana (10) -> Kingdom Bandana (15) -> Lizard Helm (17) -> Emperor's Hairpin (24) -> Brass Mask (27) -> Centurion's Visor (30) -> Iron Visor (37) -> Corsair's Hat (44) -> Raptor Helm (48) -> Hunter's Beret (54) -> Coeurl Mask (69) -> Optical Hat (70) -> War Beret (70)

Body Armor

Robe (1) -> Leather Vest (7) -> Tunic (8) -> Royal Footman's Tunic (10) -> San d'Orian Tunic (15) -> Lizard Jerkin (17) -> Brass Scale Mail (27) -> Centurion's Scale Mail (30) -> Iron Scale Mail (37) -> Combat Caster's Cloak (43) -> Brigandine Armor (45) -> Royal Knight's Cloak (50) -> Hunter;s Jerkin (58) -> War Aketon (70) -> Kirin's Osode (75)

Earring

Opal Earring (10) -> Shield Earring (20) -> Genin Earring (30) -> Drone Earring (36) -> Fenrir's Earring (70)

Neck

Feather Collar +1 (7) -> Ranger's Necklace (14) -> Peacock Charm (33) -> Jagd Gorget (40) -> Coral Gorget (56) -> Spectacles (59)

Hand Armor

Cuffs (1) -> Leather Gloves (7) -> Royal Footman's Gloves (10) -> San d'Orian Gloves (15) -> Lizard Gloves (17) -> Brass Finger Gauntlets (27) -> Centurion's Finger Gauntlets (30) -> Iron Finger Gauntlets (37) -> Mage's Cuffs (38) -> Hunter's Bracers (52) -> Coeurl Gloves (69) -> War Gloves (70) -> Blood Finger Gauntlets (73) -> Seiryu's Kote (75)

Ring

Windurstian Ring (1) -> Copper Ring (1) -> Brass Ring (7) -> Tourmaline Ring (14) -> Bone Ring (16) -> Beetle Ring (21) -> Horn Ring (35) -> Marksman's Ring (40) -> Carapace Ring (45) -> Scorpion Ring (55) -> Lightning / Fire Ring (65) -> Coral Ring (70) -> Behemoth's Ring (70)

Back

Rabbit Mantle (1) -> Traveler's Mantle (12) -> Lizard Mantle (17) -> Nomad's Mantle (24) -> Midnight Cape (30) -> Bat Cape (46) -> Federal Army Mantle (55) -> Amemit Mantle (61)

Waist

Blood Stone (1) -> Leather Belt (7) -> Lizard Belt (17) -> Mercenary Captain's Belt (30) -> Survival Belt (38) -> Royal Knight's Belt (50)

Leg Armor

Slops (1) -> Leather Trousers (7) -> Scale Cuisses (10) -> Lizard Trousers (17) -> Martial Slacks (24) -> Centurion's Cuisses (30) -> Republic Cuisses (34) -> Iron Cuisses (40) -> Steel Cuisses (50) -> Hunter's Braccae (56) -> War Brais (70) -> Dusk Trousers (72)

Foot Armor

Ash Clogs (1) -> Leather Highboots -> Leaping Boots (7) -> Royal Footman's Boots (10) -> Light Soleas (13) -> Royal Footman's Clogs (20) -> Winged Boots (24) -> Brass Greaves (27) -> Air Solea (28) -> Centurion's Greaves (30) -> Republic Greaves (34) -> Hunter's Socks (60) -> Coeurl Ledelsens (69) -> War Boots (70)
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